make mpv config properly nixified
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@@ -1,4 +1,4 @@
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{ pkgs, ... }:
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{ pkgs, lib, ... }:
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{
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{
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imports = [
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imports = [
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@@ -45,16 +45,12 @@
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];
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];
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home.file = {
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home.file = {
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# # Building this configuration will create a copy of 'dotfiles/screenrc' in
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# shaders for mpv
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# # the Nix store. Activating the configuration will then make '~/.screenrc' a
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".config/mpv/shaders".source = pkgs.fetchzip {
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# # symlink to the Nix store copy.
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url = "https://github.com/bloc97/Anime4K/releases/download/v4.0.1/Anime4K_v4.0.zip";
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# ".screenrc".source = dotfiles/screenrc;
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sha256 = "sha256-9B6U+KEVlhUIIOrDauIN3aVUjZ/gQHjFArS4uf/BpaM=";
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stripRoot = false;
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# # You can also set the file content immediately.
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};
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# ".gradle/gradle.properties".text = ''
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# org.gradle.console=verbose
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# org.gradle.daemon.idletimeout=3600000
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# '';
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};
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};
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# Let Home Manager install and manage itself.
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# Let Home Manager install and manage itself.
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@@ -73,9 +69,20 @@
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};
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};
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};
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};
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# install the shaders from anime4k directory for this to work
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mpv = {
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mpv = {
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enable = true;
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enable = true;
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package = (
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pkgs.mpv-unwrapped.wrapper {
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scripts = with pkgs.mpvScripts; [
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uosc
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sponsorblock
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];
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mpv = pkgs.mpv-unwrapped.override {
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waylandSupport = true;
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};
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}
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);
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config = {
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config = {
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profile = "gpu-hq";
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profile = "gpu-hq";
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vo = "gpu-next";
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vo = "gpu-next";
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@@ -85,6 +92,16 @@
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screenshot-template = "%F/%F_snapshot_%P";
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screenshot-template = "%F/%F_snapshot_%P";
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glsl-shaders = "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl";
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glsl-shaders = "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl";
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};
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};
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extraInput = ''
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# Optimized shaders for higher-end GPU:
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CTRL+1 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode A (HQ)"
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CTRL+2 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_Soft_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode B (HQ)"
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CTRL+3 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Upscale_Denoise_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode C (HQ)"
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CTRL+4 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_Restore_CNN_M.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode A+A (HQ)"
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CTRL+5 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_Soft_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Restore_CNN_Soft_M.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode B+B (HQ)"
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CTRL+6 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Upscale_Denoise_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Restore_CNN_M.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode C+A (HQ)"
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CTRL+0 no-osd change-list glsl-shaders clr ""; show-text "GLSL shaders cleared"
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'';
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};
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};
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mangohud = {
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mangohud = {
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