move ntsync to the correct option; make extra mpv stuff a config option; add some gaming helper scripts + default env vars
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@@ -1,30 +1,72 @@
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{ pkgs, lib, ... }:
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{ pkgs, lib, config, ... }:
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with lib;
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{
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programs = {
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mpv = {
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enable = true;
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package = (
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pkgs.mpv-unwrapped.wrapper {
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scripts = with pkgs.mpvScripts; [
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uosc
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sponsorblock
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];
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options.mpv = {
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high-quality = mkOption {
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type = types.bool;
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default = false;
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};
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};
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mpv = pkgs.mpv-unwrapped;
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}
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);
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config = {
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screenshot-directory = lib.mkDefault "~/Pictures/";
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screenshot-template = lib.mkDefault "%F/%F_snapshot_%P";
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sub-ass-use-video-data = lib.mkDefault "aspect-ratio";
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};
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scriptOpts = {
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uosc = {
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time_precision = 3;
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config = {
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home.file = {
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".config/mpv/shaders" = {
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enable = config.mpv.high-quality;
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source = pkgs.fetchzip {
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url = "https://github.com/bloc97/Anime4K/releases/download/v4.0.1/Anime4K_v4.0.zip";
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sha256 = "sha256-9B6U+KEVlhUIIOrDauIN3aVUjZ/gQHjFArS4uf/BpaM=";
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stripRoot = false;
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};
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};
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};
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programs = {
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mpv = {
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enable = true;
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package = (
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pkgs.mpv-unwrapped.wrapper {
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scripts = with pkgs.mpvScripts; [
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uosc
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sponsorblock
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];
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mpv = pkgs.mpv-unwrapped;
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}
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);
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config = mkMerge [{
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screenshot-directory = lib.mkDefault "~/Pictures/";
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screenshot-template = lib.mkDefault "%F/%F_snapshot_%P";
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sub-ass-use-video-data = lib.mkDefault "aspect-ratio";
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}
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(mkIf config.mpv.high-quality
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{
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profile = lib.mkDefault "gpu-hq";
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vo = lib.mkDefault "gpu-next";
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gpu-api = lib.mkDefault "auto";
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gpu-context = lib.mkDefault "auto";
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hwdec = lib.mkDefault "auto";
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glsl-shaders = lib.mkDefault "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl";
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})];
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scriptOpts = {
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uosc = {
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time_precision = lib.mkDefault 3;
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};
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};
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extraInput =
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if config.mpv.high-quality then ''
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# Optimized shaders for higher-end GPU:
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CTRL+1 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode A (HQ)"
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CTRL+2 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_Soft_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode B (HQ)"
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CTRL+3 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Upscale_Denoise_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode C (HQ)"
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CTRL+4 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_Restore_CNN_M.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode A+A (HQ)"
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CTRL+5 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_Soft_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Restore_CNN_Soft_M.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode B+B (HQ)"
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CTRL+6 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Upscale_Denoise_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Restore_CNN_M.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode C+A (HQ)"
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CTRL+0 no-osd change-list glsl-shaders clr ""; show-text "GLSL shaders cleared"
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'' else "";
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};
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};
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};
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}
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