move ntsync to the correct option; make extra mpv stuff a config option; add some gaming helper scripts + default env vars
This commit is contained in:
@@ -21,21 +21,17 @@
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networking.hostName = "tuxedo"; # Define your hostname.
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# fairly sure this isnt needed anymore
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# boot.extraModprobeConfig = ''
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# options iwlwifi 11n_disable=8 power_save=0
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# options iwlmvm power_scheme=1
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# '';
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# TODO remove ntsync if this becomes stable
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# options iwlmvm power_scheme=1 https://wireless.docs.kernel.org/en/latest/en/users/drivers/iwlwifi.html#features
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# options iwlwifi 11n_disable=4 https://wiki.gentoo.org/wiki/Iwlwifi#Network_crashes_under_heavy_load
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boot.extraModprobeConfig = ''
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ntsync
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options iwlmvm power_scheme=1
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options iwlwifi 11n_disable=4
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options iwlwifi 11n_disable=8 power_save=0
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'';
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boot.kernelModules = [
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"ntsync"
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];
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services.hardware.openrgb.enable = true;
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fileSystems."/mnt/HDD2" = {
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@@ -11,6 +11,7 @@
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terminal.nixUpdateLocation = "/home/worble/Projects/nixos#tuxedo";
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terminal.flakeUpdateLocation = "/home/worble/Projects/nixos";
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helix.fullInstall = true;
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mpv.high-quality = true;
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home.username = "worble";
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home.homeDirectory = "/home/worble";
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@@ -47,15 +48,6 @@
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headsetcontrol
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];
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home.file = {
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# shaders for mpv
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".config/mpv/shaders".source = pkgs.fetchzip {
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url = "https://github.com/bloc97/Anime4K/releases/download/v4.0.1/Anime4K_v4.0.zip";
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sha256 = "sha256-9B6U+KEVlhUIIOrDauIN3aVUjZ/gQHjFArS4uf/BpaM=";
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stripRoot = false;
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};
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};
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# Let Home Manager install and manage itself.
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programs = {
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firefox = {
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@@ -74,24 +66,8 @@
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mpv = {
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config = {
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profile = "gpu-hq";
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vo = "gpu-next";
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gpu-api = "auto";
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gpu-context = "auto";
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hwdec = "auto";
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screenshot-directory = "/mnt/HDD2/Pictures/";
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glsl-shaders = "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl";
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};
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extraInput = ''
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# Optimized shaders for higher-end GPU:
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CTRL+1 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode A (HQ)"
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CTRL+2 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_Soft_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode B (HQ)"
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CTRL+3 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Upscale_Denoise_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode C (HQ)"
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CTRL+4 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_Restore_CNN_M.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode A+A (HQ)"
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CTRL+5 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_Soft_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Restore_CNN_Soft_M.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode B+B (HQ)"
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CTRL+6 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Upscale_Denoise_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Restore_CNN_M.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode C+A (HQ)"
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CTRL+0 no-osd change-list glsl-shaders clr ""; show-text "GLSL shaders cleared"
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'';
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};
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mangohud = {
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@@ -1,6 +1,26 @@
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{ pkgs, lib, ... }:
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{ pkgs, lib, config, ... }:
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with lib;
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{
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options.mpv = {
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high-quality = mkOption {
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type = types.bool;
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default = false;
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};
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};
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config = {
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home.file = {
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".config/mpv/shaders" = {
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enable = config.mpv.high-quality;
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source = pkgs.fetchzip {
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url = "https://github.com/bloc97/Anime4K/releases/download/v4.0.1/Anime4K_v4.0.zip";
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sha256 = "sha256-9B6U+KEVlhUIIOrDauIN3aVUjZ/gQHjFArS4uf/BpaM=";
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stripRoot = false;
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};
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};
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};
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programs = {
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mpv = {
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enable = true;
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@@ -14,17 +34,39 @@
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mpv = pkgs.mpv-unwrapped;
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}
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);
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config = {
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config = mkMerge [{
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screenshot-directory = lib.mkDefault "~/Pictures/";
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screenshot-template = lib.mkDefault "%F/%F_snapshot_%P";
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sub-ass-use-video-data = lib.mkDefault "aspect-ratio";
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};
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}
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(mkIf config.mpv.high-quality
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{
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profile = lib.mkDefault "gpu-hq";
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vo = lib.mkDefault "gpu-next";
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gpu-api = lib.mkDefault "auto";
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gpu-context = lib.mkDefault "auto";
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hwdec = lib.mkDefault "auto";
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glsl-shaders = lib.mkDefault "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl";
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})];
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scriptOpts = {
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uosc = {
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time_precision = 3;
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time_precision = lib.mkDefault 3;
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};
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};
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extraInput =
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if config.mpv.high-quality then ''
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# Optimized shaders for higher-end GPU:
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CTRL+1 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode A (HQ)"
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CTRL+2 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_Soft_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode B (HQ)"
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CTRL+3 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Upscale_Denoise_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode C (HQ)"
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CTRL+4 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_Restore_CNN_M.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode A+A (HQ)"
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CTRL+5 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_Soft_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Restore_CNN_Soft_M.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode B+B (HQ)"
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CTRL+6 no-osd change-list glsl-shaders set "~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Upscale_Denoise_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Restore_CNN_M.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"; show-text "Anime4K: Mode C+A (HQ)"
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CTRL+0 no-osd change-list glsl-shaders clr ""; show-text "GLSL shaders cleared"
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'' else "";
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};
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};
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};
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}
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@@ -1,11 +1,14 @@
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{ pkgs, inputs, ... }:
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let
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pkgs_unstable = inputs.nixpkgs-unstable.legacyPackages."${pkgs.system}";
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in
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{
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home.packages = with pkgs;[
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# Wine / Proton
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inputs.nixpkgs-unstable.legacyPackages."${pkgs.system}".wineWowPackages.stagingFull
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inputs.nixpkgs-unstable.legacyPackages."${pkgs.system}".winetricks
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inputs.nixpkgs-unstable.legacyPackages."${pkgs.system}".umu-launcher
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pkgs_unstable.wineWowPackages.stagingFull
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pkgs_unstable.winetricks
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pkgs_unstable.umu-launcher
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# I'm not sure this actually accomplishes anything, even with PROTON_MEDIA_USE_GST=1
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# (umu-launcher.override {
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@@ -36,8 +39,40 @@
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# Cheat engine
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scanmem
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# gamescope wrapper
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(pkgs.writeShellApplication {
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name = "gscope";
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runtimeInputs = [ pkgs.gamescope ];
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text = "gamescope -H 1080 -- \"$@\"";
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})
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# proton with ja_JP
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(pkgs.writeShellApplication {
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name = "umu-ja";
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runtimeInputs = [ pkgs_unstable.umu-launcher ];
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text = "LANG=ja_JP.utf8 umu-run \"$@\"";
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})
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# wine with ja_JP
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(pkgs.writeShellApplication {
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name = "wine-ja";
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runtimeInputs = [ pkgs_unstable.wineWowPackages.stagingFull ];
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text = "LANG=ja_JP.utf8 wine \"$@\"";
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})
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];
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# https://github.com/GloriousEggroll/proton-ge-custom?tab=readme-ov-file#modification
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# There aren't yet documented in the README:
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# PROTON_MEDIA_USE_GST=1 will tell proton to use the winegstreamer backend instead of the default winedmo backend (the winedmo backend was introduced in Proton 10 and is the current preferred video playback method). This can be useful for games with videos that may have worked in Proton 9 but regressed in Proton 10.
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# PROTON_GST_VIDEO_ORIENTATION=<orientation> can be any of the following: vertical-flip, horizontal-flip, rotate-180, automatic. This is useful if some games have videos that are upside down or otherwise not oriented correctly.
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# https://simpler-website.pages.dev/html/2021/1/wine-environment-variables/#wineesync
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home.sessionVariables = {
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WINEPREFIX = "~/Games/wine/default";
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PROTONPATH = "GE-Proton";
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PROTON_ENABLE_WAYLAND = "0"; # One day...
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};
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# programs.lutris = {
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# enable = true;
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# extraPackages = with pkgs; [ mangohud winetricks gamescope gamemode umu-launcher ];
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